Difference between revisions of "Blender/Creature Meshes 101"
→Texturing quickie
imported>Qazaaq m (tutorial category) |
imported>Ghogiel |
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* create/open the texture file in gimp | * create/open the texture file in gimp | ||
* save as .dds file in oblivion\data\textures\creatures\goat\goat.dds | * save as .dds file in oblivion\data\textures\creatures\goat\goat.dds | ||
* select | * select DXT1 No Alpha. If the texture map requires the use of the alpha channel, ie contains a parallax or alpha transparency map, then select DXT5 (see "Choosing the right DXTC compression [http://cs.elderscrolls.com/constwiki/index.php/Choose_the_right_DXTC_compression_algorithm lnk]) Check create mipmaps. | ||
Now, open the goat.nif again with NIFskope. | Now, open the goat.nif again with NIFskope. |