Difference between revisions of "Blender/Creature Meshes 101"

277 bytes added ,  22:43, 22 November 2007
imported>Qazaaq
m (tutorial category)
imported>Ghogiel
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* create/open the texture file in gimp
* create/open the texture file in gimp
* save as .dds file in oblivion\data\textures\creatures\goat\goat.dds
* save as .dds file in oblivion\data\textures\creatures\goat\goat.dds
* select DXT3, check create mipmaps
* select DXT1 No Alpha. If the texture map requires the use of the alpha channel, ie contains a parallax or alpha transparency map, then select DXT5 (see "Choosing the right DXTC compression [http://cs.elderscrolls.com/constwiki/index.php/Choose_the_right_DXTC_compression_algorithm lnk]) Check create mipmaps


Now, open the goat.nif again with NIFskope.
Now, open the goat.nif again with NIFskope.
Anonymous user