Difference between revisions of "Common Mistakes"
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→Don't Do These Things: Updated Gecko link to point to the CS Wiki article for TES4Edit.
imported>Dev akm (→Altering Persistent References: clarity) |
imported>Arthmoor (→Don't Do These Things: Updated Gecko link to point to the CS Wiki article for TES4Edit.) |
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* Don't try to copy things from one ESP into another ESP unless the items come from Oblivion.esm | * Don't try to copy things from one ESP into another ESP unless the items come from Oblivion.esm | ||
* Don't modify cells in Oblivion.esm in another master. | * Don't modify cells in Oblivion.esm in another master. | ||
* Don't modify cells by accident. Cells not intentionally changed by your mod shouldn't have an asterisk next to them (use [http:// | * Don't modify cells by accident. Cells not intentionally changed by your mod shouldn't have an asterisk next to them (use [http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide TES4Edit] to "clean" your mods before release) | ||
* Don't use underscores in primary resource filenames. Underscores are reserved by the game for finding various file types, such as normal maps (xxx_n.dds), glow maps (xxx_g.dds), etc. | * Don't use underscores in primary resource filenames. Underscores are reserved by the game for finding various file types, such as normal maps (xxx_n.dds), glow maps (xxx_g.dds), etc. | ||
* Don't use full paths when creating retextured items. Texture paths need to be relative to the Data folder, not higher (not C:\Program Files\...). You can use [[NIBlE]]'s "Strip Texture paths" Tool to fix this. | * Don't use full paths when creating retextured items. Texture paths need to be relative to the Data folder, not higher (not C:\Program Files\...). You can use [[NIBlE]]'s "Strip Texture paths" Tool to fix this. |