Difference between revisions of "Con SetGameSetting"

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242 bytes added ,  06:11, 1 September 2006
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*Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
*Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
*This function is identical to the SetGameSetting [[:Category: Console Functions|Console Function]], and will behave as if you had called that function from the console.
*This function is identical to the SetGameSetting [[:Category: Console Functions|Console Function]], and will behave as if you had called that function from the console.
*This function was not designed to be run from scripts, and so may not work as expected.
*'''Con_SetGameSetting''' does not work correct with variables as parameters. When you need to use variables, use [[SetNumericGameSetting]] instead.
*'''Con_SetGameSetting''' does not work correct with variables as parameters. When you need to use variables, use [[SetNumericGameSetting]] instead.
*This function was not designed to be run from scripts, and so may not work as expected.
*Changes made to game settings with this function will not be included in the savegame file, so if you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded.


*Changes made to game settings with this function will not be included in the savegame file. This has two consequences:
**If you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded.
**When you change a game setting, and then reload a game, the change will still be active. The game setting will be only reset when you exit and restart Oblivion, or when you do it in your script after reload.


==See Also==
==See Also==
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