Difference between revisions of "GetDisabled"

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208 bytes removed ,  16:15, 29 January 2008
m
removed note - unnecessary - that's true of almost every function in the game, and it seems out of place to mention it here. The syntax guideline should be sufficient information.
imported>Povuholo
imported>DragoonWraith
m (removed note - unnecessary - that's true of almost every function in the game, and it seems out of place to mention it here. The syntax guideline should be sufficient information.)
Line 4: Line 4:


Returns 1 if the calling object is disabled.
Returns 1 if the calling object is disabled.
==Notes==
Even though using 'Getdisabled ObjectRefID == 1' in a script will not give you an error when saving, it doesn't work ingame. You must use 'ObjectRefID.Getdisabled == 1' (don't switch them around).


==See Also==
==See Also==

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