Difference between revisions of "Landscape LOD Tutorial"

1,516 bytes added ,  20:47, 1 July 2008
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imported>Kienjakenobi
imported>Kienjakenobi
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This will edit your .esp so that the game sees your landscapes as part of the original game rather than as a moderation.  It also changes the names of the files in \meshes\landscape\lod and \textures\landscapelod\generated to match the changes made to the .esp.   
This will edit your .esp so that the game sees your landscapes as part of the original game rather than as a moderation.  It also changes the names of the files in \meshes\landscape\lod and \textures\landscapelod\generated to match the changes made to the .esp.   


==Portability==
If you have gone through all this trouble to create nice Landscape LOD's for your worldspace, you are probably going to want to be able to package all of the necessary files so that you can distribute your mod online for others to enjoy.  To make this easier, below is a list of all the files this tutorial created for you that would need to be included in any redistribution package of your mod. 
Key:
Type of file - Folder location (File name to look for)
Color Textures - \data\textures\landscapelod\generated (11607696.xx.xx.xx.dds)
Normal Maps - \data\textures\landscapelod\generated (11607696.xx.xx.xx_FN.dds)
Meshes – \data\meshes\landscape\lod (11607696.xx.xx.xx.nif)
LOD Data – \data\distantlod (Bjornheim_x_x.lod)
In the above file names, the x's stand for cell numbers.  Each file will have different cell numbers, so in each folder you will find several files with the same name except for the cell numbers.  Of course, you will need all files, regradless of their cell numbers. 
Also, in the .dds and .nif file names above, I have the number 11607696 at the beginning of each file name.  This is your mod's hash code.  It will be different in your situation, so just look through the .dds or .nif files in a given folder until you find the files containing the hash code that go with your mod. 
Finally, in the .lod file name I have Bjornheim at the beginning of the name.  This is the ID of my world space.  It will change to whatever worldspace ID you are working with. 


[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Worldbuilding_Tutorials]]
[[Category:Worldbuilding_Tutorials]]
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