Difference between revisions of "Landscape LOD Tutorial"

15 bytes added ,  20:49, 1 July 2008
imported>Kienjakenobi
imported>Kienjakenobi
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In the above file names, the x's stand for cell numbers.  Each file will have different cell numbers, so in each folder you will find several files with the same name except for the cell numbers.  Of course, you will need all files, regradless of their cell numbers.   
In the above file names, the x's stand for cell numbers.  Each file will have different cell numbers, so in each folder you will find several files with the same name except for the cell numbers.  Of course, you will need all files, regradless of their cell numbers.   


Also, in the .dds and .nif file names above, I have the number 11607696 at the beginning of each file name.  This is your mod's hash code.  It will be different in your situation, so just look through the .dds or .nif files in a given folder until you find the files containing the hash code that go with your mod.   
Also, in the .dds and .nif file names above, I have the number 11607696 at the beginning of each file name.  This is my mod's hash code.  It will be different in your situation, so just look through the .dds or .nif files in one of the folders listed above until you find the files containing the hash code that go with your mod.   


Finally, in the .lod file name I have Bjornheim at the beginning of the name.  This is the ID of my world space.  It will change to whatever worldspace ID you are working with.   
Finally, in the .lod file name I have Bjornheim at the beginning of the name.  This is the ID of my world space.  It will change to whatever worldspace ID you are working with.   
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