Difference between revisions of "Magic effect scripts"

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508 bytes added ,  20:29, 3 August 2006
known issues with magic effect scripts
imported>DragoonWraith
(added note provided by GambitSigma on the ESF)
imported>Scruggs
(known issues with magic effect scripts)
Line 21: Line 21:
==Notes==
==Notes==


*Scripted spells will run on corpses and objects, but will simply run through the entire script once, regardless of the duration of the spell. All three blocktypes, ScriptEffectStart, ScriptEffectUpdate, and ScriptEffectFinish will run.
*Scripted spells will run on corpses, containers, doors, and furniture, but will simply run through the entire script once, regardless of the duration of the spell. All three blocktypes, ScriptEffectStart, ScriptEffectUpdate, and ScriptEffectFinish will run.
 
*Scripted spells behave unpredictably when running on an actor outside of the currently loaded cell. Some confirmed issues are as follows:
:*Variables in the script become uninitialized;
:*ScriptEffectFinish block may fail to run;
:*For scripted abilities, a new instance of the script is created each time the player enters the cell with the affected actor.
Other bizarre results have yet to be confirmed or explained. A workaround is to add a scripted item to the actor's inventory.


==See Also==
==See Also==
Anonymous user

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