Difference between revisions of "Mod Cleaning Tutorial"

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Finally, ignore the unwanted records by hitting "delete". Load the mod, then save it, and those changes will disappear forever from your mod. Cells you didn't mean to touch will no longer flag as being modified. NPCs you accidentally deleted will be right back where you left them. Mysterious conflicts will suddenly disappear. Your users will rejoice, and you can breathe a sigh of relief!
Finally, ignore the unwanted records by hitting "delete". Load the mod, then save it, and those changes will disappear forever from your mod. Cells you didn't mean to touch will no longer flag as being modified. NPCs you accidentally deleted will be right back where you left them. Mysterious conflicts will suddenly disappear. Your users will rejoice, and you can breathe a sigh of relief!


== External Utility ==
(Added in by someone that is not the original author.)
There is a utility I find useful for removing things from an .ESP. It allows one to view more details that the CS's "Details..." button. And one can save changes to a new .ESP in case you delete something you shouldn't have.
After using it you will still want to open it in the CS so it can correct the header/index. When you've deleted stuff with the utility the CS will complain that the .ESP has fewer things than it expected. Just let it fix it.
Wiki link:[[TESsnip]]
[http://timeslip.chorrol.com/TESsnip.html TESsnip website]
[[Category:Tutorials]]
[[Category:Tutorials]]
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