Difference between revisions of "Glossary"
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: Describes in game characters that are not controlled by the player but can be interacted with. In Oblivion they are defined as a class of [[:Category:Actors|actor]] that can engage in [[:Category:Dialogue|dialogue]], commit [[Crime Overview|crimes]], wear armor or clothing, or be pickpocketed - in contrast to [[:Category:Creatures|creatures]]. | : Describes in game characters that are not controlled by the player but can be interacted with. In Oblivion they are defined as a class of [[:Category:Actors|actor]] that can engage in [[:Category:Dialogue|dialogue]], commit [[Crime Overview|crimes]], wear armor or clothing, or be pickpocketed - in contrast to [[:Category:Creatures|creatures]]. | ||
; | ;[[NIF Files]] (NetImmerse File Format) | ||
:File format for three dimensional objects. Also known as the "model" or "mesh". These are found in the Oblivion\Data\Mesh directory and/or in BSA archives. TESCS cannot create or edit these, but third party tools (e.g. Blender) can. | :File format for three dimensional objects. Also known as the "model" or "mesh". These are found in the Oblivion\Data\Mesh directory and/or in BSA archives. TESCS cannot create or edit these, but third party tools (e.g. [[Blender]]) can. | ||
:'''See also:''' [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki]. | :'''See also:''' [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki]. | ||
;[[Normal Maps]] | ;[[Normal Maps]] | ||
: Normal maps are textures that are used by Oblivion's render engine to give a model surface an appearance of additional surface detail. In its effect it is very similar to bump-mapping. The normal map is used in shading the model and provides a convincing relief effect to surfaces, making the model look like it has a much higher polygon-count than it actually does. | : Normal maps are textures that are used by Oblivion's render engine to give a model surface an appearance of additional surface detail. In its effect it is very similar to bump-mapping. The normal map is used in shading the model and provides a convincing relief effect to surfaces, making the model look like it has a much higher polygon-count than it actually does. | ||
==O== | ==O== |