Difference between revisions of "Glossary"

8 bytes added ,  03:22, 31 May 2008
imported>Wrye
(→‎K: KF Files, split L section.)
imported>Wrye
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: Describes in game characters that are not controlled by the player but can be interacted with. In Oblivion they are defined as  a class of [[:Category:Actors|actor]] that can engage in [[:Category:Dialogue|dialogue]], commit [[Crime Overview|crimes]], wear armor or clothing, or be pickpocketed - in contrast to [[:Category:Creatures|creatures]].  
: Describes in game characters that are not controlled by the player but can be interacted with. In Oblivion they are defined as  a class of [[:Category:Actors|actor]] that can engage in [[:Category:Dialogue|dialogue]], commit [[Crime Overview|crimes]], wear armor or clothing, or be pickpocketed - in contrast to [[:Category:Creatures|creatures]].  


;Nif (NetImmerse File Format) File
;[[NIF Files]] (NetImmerse File Format)
:File format for three dimensional objects. Also known as the "model" or "mesh". These are found in the Oblivion\Data\Mesh directory and/or in BSA archives. TESCS cannot create or edit these, but third party tools (e.g. Blender) can.
:File format for three dimensional objects. Also known as the "model" or "mesh". These are found in the Oblivion\Data\Mesh directory and/or in BSA archives. TESCS cannot create or edit these, but third party tools (e.g. [[Blender]]) can.
:'''See also:''' [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki].
:'''See also:''' [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki].


;[[Normal Maps]]
;[[Normal Maps]]
: Normal maps are textures that are used by Oblivion's render engine to give a model surface an appearance of additional surface detail. In its effect it is very similar to bump-mapping. The normal map is used in shading the model and provides a convincing relief effect to surfaces, making the model look like it has a much higher polygon-count than it actually does.  
: Normal maps are textures that are used by Oblivion's render engine to give a model surface an appearance of additional surface detail. In its effect it is very similar to bump-mapping. The normal map is used in shading the model and provides a convincing relief effect to surfaces, making the model look like it has a much higher polygon-count than it actually does.


==O==
==O==
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