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Difference between revisions of "How To Prep Mod Files Using TES4Files"
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How To Prep Mod Files Using TES4Files (edit)
Revision as of 11:03, 30 July 2007
, 11:03, 30 July 2007Simplify and clarify
imported>MentalElf (Add "more" indicating more directories could be created as output.) |
imported>MentalElf (Simplify and clarify) |
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==Steps== | ==Steps== | ||
1. Start TES4Files | 1. Start TES4Files. In this example TES4Files is installed in the Oblivion/Data subdirectory. | ||
2. Choose '''MyMod.esp''' and check '''Fix NIFs''' and click '''Export''' | 2. Choose '''MyMod.esp''' and check '''Fix NIFs''' and click '''Export''' | ||
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'''NOTE''': TES4Files cannot see files that are not referenced in the .esp file such as DistantLOD, | '''NOTE''': TES4Files cannot see files that are not referenced in the .esp file such as DistantLOD, | ||
texture replacers, music files (unless referenced in script), and any | texture replacers, music files (unless referenced in script), and any optional/alternate files such as alternate EGM files for example. You'll have to copy those into this folder yourself. | ||
optional/alternate files such as alternate EGM files for example. You'll have to copy those | |||
7. Create an archive in the folder that contains the . | 7. Create an archive in the top folder that contains the Data subdirectory... make the archive contents the complete contents of the "Data" subdirectory. Example: | ||
'''Oblivion\Data\MyMod | '''Oblivion\Data\MyMod\MyMod.7z''' | ||
The contents of the archive should look like this: | The contents of the archive should look like this: | ||
'''\MyMod.esp''' | '''Data\MyMod.esp''' | ||
'''\MyMod | '''Data\MyMod.txt''' | ||
'''\Textures\*''' | '''Data\Textures\*''' | ||
'''\Meshes\*''' | '''Data\Meshes\*''' | ||
'''...more... (depends on mod content)...''' | |||
8. Move your archive and readme to your upload area and delete the temporary export folder: | 8. Move your archive and readme to your upload area and delete the temporary export folder: |