Difference between revisions of "Talk:AddToLeveledList"

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379 bytes added ,  21:49, 13 January 2011
→‎Requires Cell resets?: Asking everywhere
imported>DragoonWraith
imported>Haama
(→‎Requires Cell resets?: Asking everywhere)
 
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If I update a list that's part of a creature's inventory, will I need to wait for a cell reset before I see the changes?
If I update a list that's part of a creature's inventory, will I need to wait for a cell reset before I see the changes?


The setup for, say, a wolf - The wolf has the leveled list "cobViNewLootWolfDrop". This list contains 1 of each Wolf Meat and Wolf Pelt. Using ''AddToLeveledList'' I add two instances of "cobViNewLootWolfVari50" to the list "cobViNewLootWolfDrop". So, from here on out, will every wolf I come across have a chance of dropping the "...Vari50" list? Or were the results of the original list already calculated, so they already have the old "...Drop" contents?
The setup for, say, a wolf - The wolf has the leveled list "cobViNewLootWolfDrop". This list contains 1 of each Wolf Meat and Wolf Pelt. Using '''AddToLeveledList''' I add two instances of "cobViNewLootWolfVari50" to the list "cobViNewLootWolfDrop". So, from here on out, will every wolf I come across have a chance of dropping the "...Vari50" list? Or were the results of the original list already calculated, so they already have the old "...Drop" contents?


--[[User:Haama|Haama]] 14:10, 13 January 2011 (EST)
--[[User:Haama|Haama]] 14:10, 13 January 2011 (EST)
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:Heh, at this point, unfortunately, putting this here is about as good as just asking me, Haama. Since you're probably the only other person who'd notice it on Recent Changes. Asking scruggs or the CS forum or just testing it seems like the best choice to me.
:Heh, at this point, unfortunately, putting this here is about as good as just asking me, Haama. Since you're probably the only other person who'd notice it on Recent Changes. Asking scruggs or the CS forum or just testing it seems like the best choice to me.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:00, 13 January 2011 (EST)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:00, 13 January 2011 (EST)
::Oh, it is on the CS forum as well. Just figured this is the place that the answer should be stored. Got a guess, about the same as I've seen - leveled lists are determined on spawn, so it would be required. Gonna' try scruggsy/OBSE thread next... I'd think ''someone'' has tried the function (other than as an array...)
::--[[User:Haama|Haama]] 21:49, 13 January 2011 (EST)
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