Difference between revisions of "Talk:ESM Math Library"
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imported>JustTim |
imported>DragoonWraith |
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:::::1) getHeadingAngle only works on actors. 2) you may want to calculate the angle between two imaginary points that arent objects or actors. 3) getHeadingAngle only calculates the Angle of the Z axis. 4) when used on the player, the function returns where the player is looking at, not where his body is pointing at. | :::::1) getHeadingAngle only works on actors. 2) you may want to calculate the angle between two imaginary points that arent objects or actors. 3) getHeadingAngle only calculates the Angle of the Z axis. 4) when used on the player, the function returns where the player is looking at, not where his body is pointing at. | ||
:::::I've renamed it to getVectorAngle to make it a little more clear. --[[User:JustTim|JustTim]] 19:36, 19 May 2006 (EDT) | :::::I've renamed it to getVectorAngle to make it a little more clear. --[[User:JustTim|JustTim]] 19:36, 19 May 2006 (EDT) | ||
::::::Ah, that makes sense now. I getcha.--[[User:DragoonWraith|DragoonWraith]] 21:29, 19 May 2006 (EDT) |