Difference between revisions of "Talk:Magic Effects"

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imported>DragoonWraith
imported>DragoonWraith
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== New Schools? ==
= New Schools? =
Is it possible to create your own magic school? -FViral
Is it possible to create your own magic school? -FViral


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And please remember to sign your posts. I figured out how! You can do so by typing four tildes (~), or by hitting the tool button second in from the right. --[[User:Stickman|Stickman]] 17:21, 26 March 2006 (EST)
And please remember to sign your posts. I figured out how! You can do so by typing four tildes (~), or by hitting the tool button second in from the right. --[[User:Stickman|Stickman]] 17:21, 26 March 2006 (EST)


== Editting Spell Effects? ==
= Editting Spell Effects? =


Hm, seems you can't edit spell effects either. Such as, making a spell last longer than it's coded for. Or perhaps I'm missing something, will have to look into the TES more. [[User:Landeyda|Landeyda]] 08:03, 27 March 2006 (EST)
Hm, seems you can't edit spell effects either. Such as, making a spell last longer than it's coded for. Or perhaps I'm missing something, will have to look into the TES more. [[User:Landeyda|Landeyda]] 08:03, 27 March 2006 (EST)
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--[[User:Sagron|Sagron]] 18:58, 31 March 2006 (EST)
--[[User:Sagron|Sagron]] 18:58, 31 March 2006 (EST)


== Hard-Coded Spell Effects are BAD ==
= Hard-Coded Spell Effects are BAD =
 
== Adding New Effects, Part I ==


Some effects like spray are not used in the game at all and therefore can't be used without changing an existing effect. This inability to make new magic effects is pretty lame.
Some effects like spray are not used in the game at all and therefore can't be used without changing an existing effect. This inability to make new magic effects is pretty lame.
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:--[[User:Kkuhlmann|Kkuhlmann]] 08:40, 12 April 2006 (EDT): There's nothing "hidden" in the ESM. The CS that you've got is exactly the one we used to make the game. Magic effects being hardcoded became a headache for us as well, but there were other priorities for the programmers and we worked around it.
:--[[User:Kkuhlmann|Kkuhlmann]] 08:40, 12 April 2006 (EDT): There's nothing "hidden" in the ESM. The CS that you've got is exactly the one we used to make the game. Magic effects being hardcoded became a headache for us as well, but there were other priorities for the programmers and we worked around it.
== Enchanting ==


To add to that, I just tried "forcing" the CS to add the bound enchantment effects to a test ring. It doesn't work, at all. Something is clearly preventing the bound item enchantment from working but I have no idea what. I also picked through the XML files to see if there was some kind of list of effects or something, no luck. Why did they have to screw with enchanting? Nothing wrong with having a bound item enchantments and cutting out the cast on-target enchantments seriously weakens mages (I really miss my dire fireball rings). I guess I can script something with on equip triggers but this is still driving me nuts. The new spell casting method is a major improvement but the enchanting and spell making systems are a major step backwards. For that matter, what happened to making scrolls? I remember seeing a preview mention something about a rune based scroll writing minigame or some such, what happened to that? And enchanting arrows, why can't we enchant them? And only one constant effect per item, why? Why can we not change this stuff via the CS (without using scripts), why?!? This is the kind of stuff that just pisses me off. [[User:MegaBurn|MegaBurn]] 05:17, 12 April 2006 (EDT)
To add to that, I just tried "forcing" the CS to add the bound enchantment effects to a test ring. It doesn't work, at all. Something is clearly preventing the bound item enchantment from working but I have no idea what. I also picked through the XML files to see if there was some kind of list of effects or something, no luck. Why did they have to screw with enchanting? Nothing wrong with having a bound item enchantments and cutting out the cast on-target enchantments seriously weakens mages (I really miss my dire fireball rings). I guess I can script something with on equip triggers but this is still driving me nuts. The new spell casting method is a major improvement but the enchanting and spell making systems are a major step backwards. For that matter, what happened to making scrolls? I remember seeing a preview mention something about a rune based scroll writing minigame or some such, what happened to that? And enchanting arrows, why can't we enchant them? And only one constant effect per item, why? Why can we not change this stuff via the CS (without using scripts), why?!? This is the kind of stuff that just pisses me off. [[User:MegaBurn|MegaBurn]] 05:17, 12 April 2006 (EDT)
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Thanks, [[User:MegaBurn|MegaBurn]] 04:17, 13 April 2006 (EDT)
Thanks, [[User:MegaBurn|MegaBurn]] 04:17, 13 April 2006 (EDT)
== Scripted Effects ==


Creating a new spell, it would seem I have to use the Script Effect icon for all the custom spells? It's weird that you can enter Magic Effects but you're really not doing much more then altering minor stuff. I just find it weird to use a Burden icon for all the Script Effect spells one creates. Any workaround? --[[User:Silverljus|Silverljus]] 08:06, 23 April 2006 (EDT)
Creating a new spell, it would seem I have to use the Script Effect icon for all the custom spells? It's weird that you can enter Magic Effects but you're really not doing much more then altering minor stuff. I just find it weird to use a Burden icon for all the Script Effect spells one creates. Any workaround? --[[User:Silverljus|Silverljus]] 08:06, 23 April 2006 (EDT)


:You can change the icon, but that changes it for all other mods. Therefore, you can have whatever icon you want for Scripted Effects, but all Scripted Effects are going to have the same icon. Which is very dumb.--[[User:DragoonWraith|DragoonWraith]] 23:20, 13 May 2006 (EDT)
:You can change the icon, but that changes it for all other mods. Therefore, you can have whatever icon you want for Scripted Effects, but all Scripted Effects are going to have the same icon. Which is very dumb.--[[User:DragoonWraith|DragoonWraith]] 23:20, 13 May 2006 (EDT)
== Adding New Magic Effects, part II ==


I just downloaded a mod that added Holy Damage spells but theres no Holy Damage effect.....so how the heck did the guy do it? He would have had to make his own effect, right? Some people also said that te effect shows up in the spell maker in game but I havent tried it so I dont know if its true. I want to do my own Light and Darkness effect spells but I cant figure out how this guy made the holy damage effect so I cant make my own either. Worst thing is, I dont know ANY scripting so im thinking that this is gonna be impossible with my current skills. Unless scripting it really easy to explain, im outta luck. So what I wanna know is, someone made a new effect so how did he do it? Anyone know? (Id ask the author but I dont have a very convenient way to contact him)[[User:Lugia|Lugia]] EDIT: HAH! I found the spell effects list and he edited Health Damage to be his Holy Damage thing! That explains why people were talking about other NPCs being able to do this, because he just edited an existing effect, he didnt make his own. So now the question is: "Can you add an effect? Even if you have to edit the code of the game in notepad, there should be SOME way.
I just downloaded a mod that added Holy Damage spells but theres no Holy Damage effect.....so how the heck did the guy do it? He would have had to make his own effect, right? Some people also said that te effect shows up in the spell maker in game but I havent tried it so I dont know if its true. I want to do my own Light and Darkness effect spells but I cant figure out how this guy made the holy damage effect so I cant make my own either. Worst thing is, I dont know ANY scripting so im thinking that this is gonna be impossible with my current skills. Unless scripting it really easy to explain, im outta luck. So what I wanna know is, someone made a new effect so how did he do it? Anyone know? (Id ask the author but I dont have a very convenient way to contact him)[[User:Lugia|Lugia]] EDIT: HAH! I found the spell effects list and he edited Health Damage to be his Holy Damage thing! That explains why people were talking about other NPCs being able to do this, because he just edited an existing effect, he didnt make his own. So now the question is: "Can you add an effect? Even if you have to edit the code of the game in notepad, there should be SOME way.

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