Difference between revisions of "Talk:MoveTo"

360 bytes added ,  20:02, 29 November 2006
it works for me...
imported>GuidoBot
(Q. about new info. on article)
imported>Scruggs
(it works for me...)
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Is it confirmed that the script added to the article actually works as intended? My concerns are: 1) Doing enable/disable on an object in the same frame can cause a crash; 2) Many static objects just wont teleport (in my exp); 3) I'm not sure this makes any difference to objects that seem to leave there collison meshes behind. [[User:GuidoBot|GuidoBot]] 18:37, 29 November 2006 (EST)
Is it confirmed that the script added to the article actually works as intended? My concerns are: 1) Doing enable/disable on an object in the same frame can cause a crash; 2) Many static objects just wont teleport (in my exp); 3) I'm not sure this makes any difference to objects that seem to leave there collison meshes behind. [[User:GuidoBot|GuidoBot]] 18:37, 29 November 2006 (EST)
: :shrug: It's confirmed as far as I use it with several types of objects in my mods, including statics. I've never seen a crash with enable and disable called in the same frame. The purpose of the final [[SetPos]] is to update the collision and world art when the object is moved from a different cell. [[User:Scruggs|Scruggs]] 19:02, 29 November 2006 (EST)
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