Difference between revisions of "Talk:MoveTo"

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766 bytes added ,  18:46, 17 August 2008
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Moving Platforms
imported>Ulto leif
imported>A Colossal Problem
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:::Well, if you're moving something from a remote cell, it has to be a persistent reference of course. That goes for calling any function on a remote object, not moveTo specifically. [[User:Scruggs|Scruggs]] 20:07, 29 November 2006 (EST)
:::Well, if you're moving something from a remote cell, it has to be a persistent reference of course. That goes for calling any function on a remote object, not moveTo specifically. [[User:Scruggs|Scruggs]] 20:07, 29 November 2006 (EST)
::::Doh! Sorry to confuse things. Come to think of it, I've never tried to move a container or house that was already in the player cell, only stuff I've created or persistant objects moved from remote cells. [[User:GuidoBot|GuidoBot]] 20:52, 29 November 2006 (EST)
::::Doh! Sorry to confuse things. Come to think of it, I've never tried to move a container or house that was already in the player cell, only stuff I've created or persistant objects moved from remote cells. [[User:GuidoBot|GuidoBot]] 20:52, 29 November 2006 (EST)
== Moving Platforms ==
I'm trying to make it so I can move some square object to do these scenes:
*PC stands on the platform, quest updates and removes player controls. The platform moves up to the top, dialogue happens and the platform starts moving freely (Rotating, moving around the room)
*PC is on a platform above lava with controls on and has to shoot another NPC on another moving platform across the lava.
Is this command even able to do those two things? If it can can I control how fast they move? Also is there a way I could make them move to an X marker instead of just to a coordinate? And finally does moveto act as a teleport or literally moving the object to the area?--[[User:A Colossal Problem|A Colossal Problem]] 19:46, 17 August 2008 (EDT)

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