Difference between revisions of "Talk:MoveTo"
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Moving Platforms
imported>Ulto leif |
imported>A Colossal Problem m (Moving Platforms) |
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:::Well, if you're moving something from a remote cell, it has to be a persistent reference of course. That goes for calling any function on a remote object, not moveTo specifically. [[User:Scruggs|Scruggs]] 20:07, 29 November 2006 (EST) | :::Well, if you're moving something from a remote cell, it has to be a persistent reference of course. That goes for calling any function on a remote object, not moveTo specifically. [[User:Scruggs|Scruggs]] 20:07, 29 November 2006 (EST) | ||
::::Doh! Sorry to confuse things. Come to think of it, I've never tried to move a container or house that was already in the player cell, only stuff I've created or persistant objects moved from remote cells. [[User:GuidoBot|GuidoBot]] 20:52, 29 November 2006 (EST) | ::::Doh! Sorry to confuse things. Come to think of it, I've never tried to move a container or house that was already in the player cell, only stuff I've created or persistant objects moved from remote cells. [[User:GuidoBot|GuidoBot]] 20:52, 29 November 2006 (EST) | ||
== Moving Platforms == | |||
I'm trying to make it so I can move some square object to do these scenes: | |||
*PC stands on the platform, quest updates and removes player controls. The platform moves up to the top, dialogue happens and the platform starts moving freely (Rotating, moving around the room) | |||
*PC is on a platform above lava with controls on and has to shoot another NPC on another moving platform across the lava. | |||
Is this command even able to do those two things? If it can can I control how fast they move? Also is there a way I could make them move to an X marker instead of just to a coordinate? And finally does moveto act as a teleport or literally moving the object to the area?--[[User:A Colossal Problem|A Colossal Problem]] 19:46, 17 August 2008 (EDT) |