Difference between revisions of "Talk:PlaceAtMe"
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not if SetDestroyed does what it's supposed to
imported>ShadowDancer (What about SetDestroyed?) |
imported>DragoonWraith (not if SetDestroyed does what it's supposed to) |
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::::::[[User:ShadowDancer|ShadowDancer]] 22:19, 18 July 2006 (EDT): What about [[SetDestroyed]]? Does anyone know if a destroyed and disabled object still remains in existance forever? I am thinking it probably does but it might be worth looking into just to make sure. | ::::::[[User:ShadowDancer|ShadowDancer]] 22:19, 18 July 2006 (EDT): What about [[SetDestroyed]]? Does anyone know if a destroyed and disabled object still remains in existance forever? I am thinking it probably does but it might be worth looking into just to make sure. | ||
:::::::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 22:33, 18 July 2006 (EDT): If SetDestroyed removes the object from memory, it won't do what it's supposed to do (make a door non-functional), and therefore it can't possibly do that. | |||
:::::::At least, assuming it does what is said there, which is a safe assumption since it was written by Bethesda employees. |