Difference between revisions of "Talk:PlaceAtMe"

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526 bytes added ,  21:33, 18 July 2006
not if SetDestroyed does what it's supposed to
imported>ShadowDancer
(What about SetDestroyed?)
imported>DragoonWraith
(not if SetDestroyed does what it's supposed to)
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::::::[[User:ShadowDancer|ShadowDancer]] 22:19, 18 July 2006 (EDT): What about [[SetDestroyed]]?  Does anyone know if a destroyed and disabled object still remains in existance forever?  I am thinking it probably does but it might be worth looking into just to make sure.
::::::[[User:ShadowDancer|ShadowDancer]] 22:19, 18 July 2006 (EDT): What about [[SetDestroyed]]?  Does anyone know if a destroyed and disabled object still remains in existance forever?  I am thinking it probably does but it might be worth looking into just to make sure.
:::::::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 22:33, 18 July 2006 (EDT): If SetDestroyed removes the object from memory, it won't do what it's supposed to do (make a door non-functional), and therefore it can't possibly do that.
:::::::At least, assuming it does what is said there, which is a safe assumption since it was written by Bethesda employees.

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