Difference between revisions of "User:Antares"
Jump to navigation
Jump to search
no edit summary
imported>Antares |
imported>Antares |
||
Line 1: | Line 1: | ||
When I first started out modding I found this wiki to be an invaluable resource, modding can be quite the learning curve. I decided to join the community mainly to be able to discuss certain articles and scripting, also you never know what someone knows :P<BR><BR> | ==Antares== | ||
When I first started out modding I found this wiki to be an invaluable resource, modding can be quite the learning curve. I decided to join the community mainly to be able to discuss certain articles and scripting, also you never know what someone knows :P <BR><center> | |||
====ToDo List==== | |||
</center> | |||
*Help out wherever I can. | |||
*Finish Rumare Stronghold | |||
*Tutorial On Statue Creation, will also provide a helpful walkthrough on using timers - ''Getting my head around timers took me ages, so I thought a practical script that implements them would be a good idea. It would have helped me, that I know.'' | |||
*Resume work on my Visual Enchantments mod, its been doing quite well. | |||
<BR><BR> | |||
==My Mods== | ==My Mods== | ||
<BR> | <BR> | ||
[http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4903 Visual Enchantments] - Adds more visible effect shaders for enchanted weapons, namely: Fire, Frost, Shock, Absorb, Soul Trap, Disintegrate, Damage Health and Turn Undead. | [http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4903 Visual Enchantments] - Adds more visible effect shaders for enchanted weapons, namely: Fire, Frost, Shock, Absorb, Soul Trap, Disintegrate, Damage Health and Turn Undead.<BR><BR><center> | ||
<BR><BR> | ====Current Projects:==== | ||
<center>Current Projects:</center> | </center> | ||
<BR> | <BR> | ||
House Mod: '''Rumare Stronghold'''. | House Mod: '''Rumare Stronghold'''. - ''Main Project''<BR> | ||
My primary objective here is for the players reaction to seeing something that I've done (and is hopefully quite unique) to be: ''"Now thats just plain cool"''. Rumare Stronghold is a sizeable abode that accommodates for just about everything a house should: Massive Storage, Rest Relaxation and Recreation, etc. That being said, its mainly for '''any''' character type. Different sections of the Stronghold will be used more by different character types but you should have fun with the whole thing ;) . It's coming soon so watch out for it! | |||
'''Training Dummies:''' Adds usable training dummies to the game. ALL combat skills can be trained with these, Armor skills included. How you do that? You may ask, but you shall have to wait and see. Rumare Stronghold features content from this mod. -''will be released shortly after Rumare Stronghold as a stand-alone esp, will most likely have a more creative name too.'' | '''Training Dummies:''' Adds usable training dummies to the game. ALL combat skills can be trained with these, Armor skills included. How you do that? You may ask, but you shall have to wait and see. Rumare Stronghold features content from this mod. -''will be released shortly after Rumare Stronghold as a stand-alone esp, will most likely have a more creative name too.'' | ||
Top Secret: Not to be dramatic or anything but I don't want to disclose the contents of this mod until Rumare Stronghold has been released. Like '''Training Dummies''' this mod is featured inside of my Rumare Stronghold mod but will be released later as a stand-alone esp because I believe it has potential. Let's just say it will change the way you think about Armors forever and leave it at that. | <U>Top Secret:</U> Not to be dramatic or anything but I don't want to disclose the contents of this mod until Rumare Stronghold has been released. Like '''Training Dummies''' this mod is featured inside of my Rumare Stronghold mod but will be released later as a stand-alone esp because I believe it has potential. Let's just say it will change the way you think about Armors forever and leave it at that. | ||