Difference between revisions of "User talk:Mandrill"
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imported>DragoonWraith (very, very difficult, but I'll help as best I can) |
imported>DragoonWraith |
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:Basically, at this point, you need what was taught to me as "pre-calculus" to pull this off. A strong understanding of sinusoidal functions is necessary. Do you know how this stuff works? | :Basically, at this point, you need what was taught to me as "pre-calculus" to pull this off. A strong understanding of sinusoidal functions is necessary. Do you know how this stuff works? | ||
::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:17, 14 August 2006 (EDT): I kind of suspected that you wouldn't know much about sinusoidal functions - it's the kind of thing you'd only know if you'd dealt with it recently - anyone who hasn't taken a pre-calculus, calculus, or physics course recently, and doesn't deal with this kind of thing regularly as part of their job or something, isn't likely to. I can maybe help with that - because you're right, this would see a lot of application. Basically, it involves use of sine or cosine to create a circle. Not entirely sure how to do it for a sphere myself, but I think I can figure it out. I'll see if I can come up with something. | |||
::As for your question about the second activator, you've got it exactly right. The first activator casts it at the second activator, but it goes through the second activator into whatever's in front of the player. | |||
::Your worries about global scripts, on the other hand, are incorrect - read the article about them and how fQuestDelayTime works - you can set the script to run every frame (in fact, this functionality is part of the definition of a global script - less than once a frame, and it's just a quest script). |