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  • | origin = OBSE | summary = Returns the Nth actor in the calling actor's detection list.
    473 bytes (47 words) - 17:47, 30 July 2015
  • | origin = OBSE | summary = Returns the number of AI packages in the actor's package list.
    515 bytes (52 words) - 23:19, 8 August 2010
  • | origin = OBSE ...n a non-actor. Process level determines how frequently the game updates an actor's AI. In general, high process actors are in the same cell as the player, w
    645 bytes (83 words) - 23:53, 8 August 2010
  • | origin = OBSE .... This command does not check for the presence of the greater power in the actor's spellbook.
    599 bytes (70 words) - 23:19, 8 August 2010
  • | origin = OBSE | summary = Returns 1 if one of the calling actor's currently playing animation paths includes the specified substring.
    528 bytes (52 words) - 23:53, 8 August 2010
  • | origin = OBSE | summary = As GetBaseAV2, but takes an actor value code instead of an actor value name.
    494 bytes (52 words) - 23:54, 8 August 2010
  • | origin = OBSE ...(which are resolved into actual spells when the actor enters combat). The actor will use a subset of these spells during combat; use GetSelectedSpells to d
    685 bytes (89 words) - 23:55, 8 August 2010
  • | origin = OBSE | summary = Converts the name of an actor value into the actor value code itself.
    528 bytes (54 words) - 02:10, 9 August 2010
  • | origin = OBSE ...ummary = Returns an Array containing all of the leveled spells in the base actor's spell list.
    539 bytes (56 words) - 23:20, 8 August 2010
  • | origin = OBSE ...hose in the SpecialAnims folder for NPCs, can be toggled on and off in the actor's animation list in the editor.
    678 bytes (79 words) - 23:22, 8 August 2010
  • | origin = OBSE | summary = Given an actor value name, returns the corresponding actor value code.
    505 bytes (50 words) - 02:11, 9 August 2010
  • | origin = OBSE | summary = Returns the skill in which the NPC offers training as an actor value code.
    522 bytes (55 words) - 01:38, 9 August 2010
  • | origin = OBSE ...ns an Array of other actors which the game considers allies of the calling actor at that particular moment.
    465 bytes (55 words) - 23:54, 8 August 2010
  • | origin = OBSE ...Array of actors which the game considers potential targets of the calling actor at that particular moment.
    472 bytes (55 words) - 23:54, 8 August 2010
  • | origin = OBSE | summary = Returns an array containing all of the spells in an actor's spell list.
    518 bytes (54 words) - 23:54, 8 August 2010
  • (canCoprseCheck:bool) ''reference''.CanCorpseCheck ''actor:ref'' Returns 1 if the Can Corpse Check flag is set on the actor.
    424 bytes (51 words) - 04:21, 19 January 2008
  • | origin = OBSE ...mmary = Sets the detection state of the calling actor toward the specified actor reference. Note that Oblivion recalculates this value frequently for actors
    716 bytes (80 words) - 23:52, 8 August 2010
  • (respawns:bool) ''reference''.IsActorRespawning ''actor:ref'' Returns 1 if the Respawn flag is set on the actor.
    414 bytes (49 words) - 04:25, 19 January 2008
  • (hasNoPers) ''reference''.HasNoPersuasion ''actor:ref'' Returns 1 if the No Persuasion flag is set on the actor.
    413 bytes (49 words) - 04:24, 19 January 2008
  • (hasLowProc:bool) ''reference''.HasLowLevelProcessing ''actor:ref'' Returns 1 if the actor has low level processing enabled.
    431 bytes (48 words) - 04:24, 19 January 2008

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