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  • Flow control command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] [[Category: Functions]]
    645 bytes (78 words) - 03:41, 25 June 2015
  • Flow control command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] [[Category: Functions]]
    775 bytes (100 words) - 04:05, 25 June 2015
  • ...lowing it will be executed until the next [[Loop]] command, at which point control returns to the top of the loop and the expression is evaluated again. [[Category: Functions]]
    690 bytes (85 words) - 04:05, 25 June 2015
  • <!--[[Category:OBSE Functions]] [[Category:OBSE Flow Control Functions]]
    765 bytes (90 words) - 06:55, 11 March 2015
  • <!--[[Category:OBSE Functions]] [[Category:OBSE Flow Control Functions]]
    788 bytes (90 words) - 17:08, 16 December 2014
  • [[Category: Functions]] [[Category: Functions (OBSE)]]
    567 bytes (69 words) - 03:10, 25 June 2015
  • <!--[[Category:OBSE Functions]] [[Category:OBSE Flow Control Functions]]
    767 bytes (102 words) - 08:18, 25 December 2022
  • ...e calling script. Use this condition to reset or undo changes made by OBSE functions which are not stored in the savegame. <!--[[Category:OBSE Functions]]
    1 KB (213 words) - 01:12, 27 September 2014
  • To create the same loop using OBSE functions: <!--[[Category: OBSE Functions]]
    3 KB (505 words) - 19:18, 5 January 2008
  • To create the same loop using OBSE functions: <!--[[Category: OBSE Functions]]
    3 KB (511 words) - 09:32, 15 September 2007
  • To create the same loop using OBSE functions: <!--[[Category: OBSE Functions]]
    3 KB (512 words) - 14:20, 19 September 2007
  • To create the same loop using OBSE functions: <!--[[Category: OBSE Functions]]
    3 KB (538 words) - 04:04, 11 September 2009
  • ...ayer to fly in a more or less natural way. The script below uses velocity functions that prevent wall, ceiling, floor, and obstacle clipping. Setting up when ...OBSE 20]] functions. In order for the script to run, the player will need OBSE version 20 installed.
    12 KB (1,595 words) - 15:12, 21 December 2023
  • #more virtual functions documented Implemented GetEquipmentSlotType. Fixed floating point return types for all functions. Considered an alpha release candidate.
    18 KB (1,583 words) - 16:37, 21 December 2023
  • ...o avoid requesting a feature which is already available. Some of the newer functions are not yet documented on the wiki. *Not so much an actual OBSE function, but a way to use the OBSE with the Oblivion Launcher, instead of having to create two shortcuts.
    26 KB (3,856 words) - 23:57, 6 August 2010
  • {{Tools|req0=[[The Elder Scrolls Construction Set|Construction Set]]|opt0=[[OBSE]]}} ...rtain things in the game, lots of things actually: scripts trigger events, control time and place, make things and creatures vanish, appear or move, give mess
    29 KB (4,861 words) - 15:56, 6 January 2012
  • ...does act as a "parent", but when used in a trap, or similar situation, the flow is reversed -- it's the "child" that controls the "parent". ...ke the npc base record for the player's statue in Kvatch. Aside from that, OBSE can generate a wide variety of dynamic base records.
    18 KB (3,020 words) - 03:12, 18 November 2012