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Create the page "Inventory Reference Functions (OBSE)" on this wiki! See also the search results found.
- | origin = OBSE ...ainer, in much the same way as the vanilla RemoveMe command. The inventory reference becomes invalid once this command is called and should no longer be used. T784 bytes (94 words) - 01:27, 10 August 2010
- | origin = OBSE | referenceType = reference522 bytes (60 words) - 16:01, 18 November 2012
- | origin = OBSE | summary = Copies an inventory reference to the specified container. The calling object needn't be in a container an679 bytes (78 words) - 02:49, 9 August 2010
- | origin = OBSE | summary = Sets the current health of the calling reference.431 bytes (41 words) - 12:04, 10 April 2011
- | origin = OBSE ...ns the reference stored in a ref variable by name, either from the calling reference's script or the specified quest.722 bytes (70 words) - 04:57, 17 April 2011
- | origin = OBSE | summary = Creates a temporary reference to the specified form. This reference does not exist in the gameworld or in a container, and remains valid for on639 bytes (83 words) - 10:53, 3 July 2012
- | origin = OBSE ...= Returns the value of a numeric variable by name, either from the calling reference's script or the specified quest.720 bytes (69 words) - 04:58, 17 April 2011
- | origin = OBSE ...= Returns the value of an array variable by name, either from the calling reference's script or the specified quest.689 bytes (67 words) - 04:59, 17 April 2011
- (IsArmor:bool) ''reference.''IsArmor ''ObjectID:ref'' <!--[[Category: OBSE Functions]]502 bytes (66 words) - 10:12, 7 January 2009
- | origin = OBSE | summary = Returns 1 if the calling reference or specified quest has a variable with the specified name.695 bytes (65 words) - 04:57, 17 April 2011
- (isCarriable:bool) ''reference''.IsLightCarriable ''light:ref'' Returns 1 if the light may be placed in an inventory.376 bytes (44 words) - 00:15, 21 January 2008
- | origin = OBSE | referenceType = reference486 bytes (48 words) - 01:55, 9 August 2010
- (charge:float) ''reference.''GetCurrentCharge Returns the current charge of the calling reference.602 bytes (58 words) - 03:43, 15 January 2009
- | origin = OBSE | referenceType = reference503 bytes (51 words) - 11:41, 29 January 2011
- | origin = OBSE | referenceType = reference483 bytes (48 words) - 23:43, 8 August 2010
- | origin = OBSE | referenceType = reference545 bytes (55 words) - 23:29, 8 August 2010
- | origin = OBSE | summary = Returns 1 if the specified ref variable contains a reference, as opposed to a base object.481 bytes (50 words) - 23:45, 8 August 2010
- | origin = OBSE | referenceType = reference499 bytes (49 words) - 23:29, 8 August 2010
- (objectID:ref) reference.GetEquippedObject slot:short Must be called on a reference. Returns the ObjectID of the object in the selected equipment slot.895 bytes (108 words) - 21:06, 28 May 2008
- (nothing) ''reference.''SetApparatusType apparatusType:short ''objectID:ref'' Sets the alchemy type of the calling reference or passed objectID.504 bytes (53 words) - 21:52, 21 March 2008