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  • Returns the menu code of the menu over which the mouse cursor is positioned when the command is called. These [[Category:Functions]]
    575 bytes (67 words) - 10:40, 13 August 2008
  • ...in the enchantment menu. Only works if the enchantment menu is the active menu. [[Category:Functions]]
    400 bytes (46 words) - 02:31, 9 August 2010
  • ...Returns the code which indicates the current filter options for the active menu. {{OBSE Inventory Menu Filter Codes}}
    510 bytes (55 words) - 12:15, 14 April 2011
  • ...Returns the value of a string [[Property Element|trait]] of the specified menu. {{OBSE Inventory Menu Filter Codes}}
    628 bytes (65 words) - 16:05, 3 May 2011
  • ...e menu element currently highlighted by the mouse cursor as defined in the menu XML file. [[Category:Functions]]
    397 bytes (47 words) - 02:34, 9 August 2010
  • ...he value of a float or boolean [[Property Element|trait]] of the specified menu. {{OBSE Inventory Menu Filter Codes}}
    632 bytes (66 words) - 16:04, 3 May 2011
  • ...he value of a float or boolean [[Property Element|trait]] of the specified menu. {{OBSE Inventory Menu Filter Codes}}
    648 bytes (67 words) - 16:05, 3 May 2011
  • Brings up the menu which allows the player to choose a class. ...uding frozen controls and CTDs. There must be a pause between calling each menu to avoid any issues.
    662 bytes (89 words) - 22:02, 7 December 2008
  • ...iding a way to distinguish between an ordinary container menu and a barter menu, which both return the same MenuMode code. [[Category:Functions]]
    462 bytes (56 words) - 02:31, 9 August 2010
  • Brings up the menu which allows the player to choose a birthsign. Whichever birthsign the play ...uding frozen controls and CTDs. There must be a pause between calling each menu to avoid any issues.
    669 bytes (87 words) - 22:03, 7 December 2008
  • ...y = Sets the value of a string [[Property Element|trait]] of the specified menu. {{OBSE Inventory Menu Filter Codes}}
    792 bytes (93 words) - 16:07, 3 May 2011
  • ...d by the mouse cursor as defined by that element's <id> trait in the menu XML file. [[Category:Functions]]
    431 bytes (54 words) - 02:33, 9 August 2010
  • | summary = Tells the text input menu to check for user input and refresh the displayed text if necessary. ...llow input, this command should be called every frame while the text input menu is open.
    498 bytes (67 words) - 05:44, 28 December 2014
  • ...the item to be enchanted. Only works if the enchantment menu is the active menu. [[Category:Functions]]
    411 bytes (50 words) - 02:31, 9 August 2010
  • Returns a value corresponding to which service menu is currently being displayed: [[Category: Functions]]
    471 bytes (55 words) - 16:07, 20 June 2008
  • ...rompt as well as those created by the [[MessageBox]] function), forces the menu to behave as if the specified button was pressed. Button IDs range from 0 t [[Category:Functions]]
    515 bytes (65 words) - 05:09, 12 August 2010
  • ...ipt is currently using a text input menu, regardless of whether or not the menu is visible. Only one script may request text input at a time. [[Category:Functions]]
    507 bytes (64 words) - 02:37, 9 August 2010
  • | summary = Returns the base object from which the active menu is derived The return type varies based on the active menu type:
    1 KB (156 words) - 02:30, 9 August 2010
  • ...ude a parameter, the function will return 1 when the menutype (or specific menu) is being displayed. [[Category: Functions]]
    686 bytes (89 words) - 17:41, 12 August 2008
  • ...e player is sleeping, resting, or traveling (i.e. time is passing while in menu mode). ...de]] block when you want a script to run only if time is passing while the menu is showing.
    908 bytes (132 words) - 12:57, 20 June 2008

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