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  • [[Category:Functions]] [[Category:Functions (OBSE)]]
    950 bytes (120 words) - 01:39, 23 December 2011
  • Toggles an actor's AI, animations and physics on and off. [[Category: Functions]]
    341 bytes (42 words) - 16:06, 20 June 2008
  • ...h between swimming and walking animations appropriately. However, floating physics and the water surface will not be updated until the cell is reloaded. This [[Category:Functions]]
    974 bytes (133 words) - 00:06, 9 August 2010
  • ...nclude: alterations of the locations of objects above and beyond the Havok physics engine; dynamic placement of creatures and objects; and modifications of NP * [[Simulating new functions]]
    7 KB (1,250 words) - 09:26, 11 January 2009
  • Spells are scripts used by NifSkope to perform various functions on your opened NIF file. They perform very useful and permanent (no undo bu ...n what the command is for each button; rather then re-explain all the same functions we went through in the menu section.
    75 KB (12,574 words) - 13:07, 21 December 2023
  • This is because several of the functions are counter-intuitive. Because the game world is 3-d and your screen is 2-d '''Havok''' physics.
    34 KB (6,258 words) - 12:49, 21 December 2023
  • ...Editor allowed for Morrowind mods. In a general way, I'm used to the extra functions brought by TESAME, Enchanted Editor, TESFile, MWEdit, and GenMod. These sof ===The Morrowind Functions We Lost!===
    99 KB (16,325 words) - 13:03, 21 December 2023