SetCellWaterHeight
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A function added by the Oblivion Script Extender.
Syntax:
(waterHeightChanged:bool) SetCellWaterHeight cell:ref newHeight:float
Changes the water height of the specified cell. In order for the command to take full effect, the cell must be reloaded (con_PurgeCellBuffers can be used to forcibly unload it if it is still in memory). If used to alter the water height in a loaded cell, the water shader will reflect the new height and actors will switch between swimming and walking animations appropriately. However, floating physics and the water surface will not be updated until the cell is reloaded. This command has no effect in exteriors or in cells which have no water.