Talk:3ds Max: Custom Creatures

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Some Updates[edit source]

This article needs updating, I'll try to contribute a little.

KFupdater or Nifcmd is no longer required, the version exported by the exporter works fine ingame. Also overall bone priorities for an animation can be set from within the Niftools exporter.


The part about changing animations in Nifscope to get "Animate in Motion" working is also now irrelevant, instead just animate Bip01 bone in max whenever you need the whole character to move from its place (along any axis: XYZ) ... then select Accumulate Translations in Civ4 Animation Tool (select X and Y axis) and export with "Add NonAccum node" in niftools exporter.

The tutorial is unclear about the flying bit so let me explain ... basically just translate Bip01's Z axis to make the creature move vertically ... if you export it correctly these Z-axis translations will move over to Bip01 NonAccum in the nif and your creature will fly.

Thanks... ultimately, no one at the Wiki is maintaining this article. I know next-to-nothing of modeling, personally, and I've never used 3DS Max. I would love to see it updated, but I don't feel confident that I know the material enough to do so, so if it's going to be updated... it will probably have to be you who updates it. I'd really love to see that happen; any help you need with the Wiki process, I'd be more than happy to give, if you can manage to find the time to do so.
Thanks, regardless, for the update here. Hopefully it will help people who come by. For now, I'm putting an "out of date" sticker on this article.
Dragoon Wraith TALK 12:40, 21 July 2011 (EDT)

About Credits and Updating[edit source]

Whoa, waitaminute. What's going on here? Are SickleYield and SaidenStorm the same person? This article was started by SickleYield a while ago, claiming credit for "myself (Saiden Storm)". What's going on here?
Dragoon Wraith TALK 06:39, 11 April 2008 (EDT)

OK, well, the guide needed some editing in general, so I Wikified it so that it's easier to read/navigate. I fixed some spelling/grammar errors, though I doubt I got them all. It should be gone through more thoroughly, and if someone more familiar with this process could read through it and check to ensure that everything remains up-to-date, I would appreciate it - I am not familiar with this.
I also changed the wording of the Credit so that I think it's more fair - Saiden, I believe it now accurately describes what you have given us here? If not, feel free to bring that up - I'm all for fair attribution, I just don't want the guide to come off as being "yours" in that no one else can edit it.
If you do feel that it is "yours", in that no one else can edit it, please say so - we will have to discuss that. Please do not ignore the issue and delete the article this time; this situation is not nearly so simple as last time. Your response is required here.
Also, please respond to the question above - what is the deal with the SickleYield/SaidenStorm thing? Are the two accounts both yours, or did SickleYield get this guide from somewhere else, or what? This is a fairly important matter, so please explain what is going on, thank you.
Dragoon Wraith TALK 07:07, 11 April 2008 (EDT)
I have no idea who sickleyield is or if he ever edited the tutorial after I wrote it - someone at some point copied the entire article from the page I originally posted this and pasted it here.
I originally posted this here but under a different title, so sickle copied and pasted and deleted my first post.
As far as deleting it, I dont see any reason to need to, the new tutorial and this one are written in two completely different sytles and some may find this one easier to follow then the new one. --SaidenStorm 6:36, 11 April 2008 (EDT)
You are OK with the change of wording in the credits? That would be the major point.
Thanks for explaining how SickleYield's name got on this article. He moved the article incorrectly, but that's not your problem.
Thank you for your response.
Dragoon Wraith TALK 15:35, 11 April 2008 (EDT)
I do not care about the changing of the credits, never did - the only reason I took down the other article was because I did not want to re-write it after I had spent so much time writing it the first time, it was just easier to host it elsewhere. --SaidenStorm 12:16, 11 April 2008 (EDT)
If you had just said that, I would have happily done it for you. Well, whatever, it's all cleared up, I'm glad we've got this worked out.
Also, would you mind responding under the person you're talking to, using indents (:'s), and signing with ~~~~? That would be appreciated.
Dragoon Wraith TALK 17:34, 11 April 2008 (EDT)

Can't edit this page[edit source]

I can't seem to edit this page, every time I press the save page button it times out. I doesn't seem to occur on any other page. I wanted to change the category to Category: Modeling Tutorials and add Category: Tutorials.
--Qazaaq 18:54, 29 February 2008 (EST)

Same here, let's see what happens when I move some of those links.--Haama 20:04, 29 February 2008 (EST)
Nothing - I deleted the links and tried to get a preview, still wouldn't load.--Haama 20:12, 29 February 2008 (EST)
It was "cmd.exe" (without the quotes) that caused it, putting double quotes around it worked, that still works when creating a batch file so no problem there. I wonder why it caused the editing problems, probably WikiMedia issue.
--Qazaaq 19:59, 7 March 2008 (EST)
It just happened again, as I could have expected, I put double quotes around it in my comment above. The reason for my edit is different. I wonder what happened with the time, it used to be fine, but now its 2 hours early! Anyone else having this problem? The recent changes page is correct, and so is the history page, do my signatures match the times on those pages (here they don't)?
--Qazaaq 20:07, 7 March 2008 (EST)
Would now be a good time to bring this article up? I would assume that Saiden Storm would want this one deleted too.--Haama 13:01, 6 April 2008 (EDT)

Weapon and Quiver nodes[edit source]

"Note: the SideWeapon, BackWeapon and Quiver Bones all seem to have some parenting requirement as no matter where I placed them in the skeletal scene where they showed up ingame was based off what bone I parented them to, this was actually a source of irritation as I fully created 10+ skeletal rigs testing getting these bones trying to get them to work how I wanted and just ended up removing them completely."

This is probably because animations also contain bone location data. I have modified the quiver location on a biped skeleton, but I also had to modify the quiver bone's location in the associated animations in order for the changes to show in game. This threw a wrench into my plan to make a waist located quiver due to the necessity of editing ALL of the animations.