Difference between revisions of "ACos"
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | '''Syntax:''' | ||
acos [float] | acos [float] | ||
or | |||
dacos [float] | |||
Returns the arccosine of a number (i.e. the angle whose cosine this is) | Returns the arccosine of a number (i.e. the angle whose cosine this is) | ||
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[[Category: Math Functions]] | [[Category: Math Functions]] | ||
[[Category: Math Functions (OBSE)]] | [[Category: Math Functions (OBSE)]] | ||
Latest revision as of 21:15, 2 June 2008
A command for Oblivion Script Extender
Syntax:
acos [float]
or
dacos [float]
Returns the arccosine of a number (i.e. the angle whose cosine this is)
Example[edit | edit source]
set n to ( r / x ) set theta to acos n
Notes[edit | edit source]
- From v0005, all OBSE trigonometric functions take and return degrees. Versions of the functions which accept radians are still available by prefixing the function name with an r. (i.e. racos)
- This function can be used in a mathematical formula (a + acos b), but a mathematical formula will not compile as the arguement for this function (acos (a + b) doesn't work).
- acos a + b = ( acos a ) + b