An alternative way of finding information in the Wiki is to start at a Portal and continue from there. Come here for a list of all of our Portals.
All of the basic information you need to get started modding.
- Everything you need to know about installing and using mods, and plenty of tips for using various utilities for modding as well.
- Important guidelines for making your mod work smoothly and cleanly, and how to avoid unnecessary conflicts.
- The perfect guide for anyone who has never tried modding before - the comprehensive guide will explain all basic aspects of using the CS.
- Great advice for solving your inevitable bugs.
Everything you need to know about the files used by Oblivion.
Descriptions of all of your options available from the menu bar.
- Learn about opening, saving, and closing files, plus importing, exporting, and merging data.
- Copy, Paste, Find, and Search&Replace are extremely powerful tools; learn about them here.
- Take advantage of all the different ways of viewing the data contained in the CS.
- Cells, worlds, weather and landscape; learn about them here.
- Learn about Races and Factions, Classes and Quests, AI and Birthsigns, here.
- Magic Effects, Game Settings, Scripts and Global Variables, and Animations are found in this menu.
How to create the world your mod exists in.
- About the windows that you will use.
- How to create a character
- How to create a dungeon
- How to create a shop
- How to create a landscape
- How to create a quest
- List of mod ideas
Nearly everything in the game can be found in the Object window. Most modding uses the Object Window more than any other, so it is important to learn about.
- Actors include NPCs and Creatures - learn about them here.
- Items are anything that can be picked up and put in an inventory. Learn all about them here.
- Leveled lists are what allow Oblivion to always provide a reasonable challenge for the player, no matter what order he does things in.
- Information on spells, potions, and enchantments can all be found here.
- Random assorted objects are found in the Miscellaneous section of the Object tree. Learn about them here.
- World Objects create cells. Learn how to create and edit them here.
Learn everything there is to learn about how to get actors to behave the way you want them to.
- Teaches about the AI button of the Actor menu.
- Learn all about AI packages.
- Give your actor's specific fighting styles - ranged, melee, magic, or anything in between.
- Oblivion has a very intricate dialogue system - learn its ins and outs here.
- The detection of sneaking actors, particularly the player, is a complicated process involving many variables - learn all about them here.
- Pathgrids are finicky and complicated - look this way for tips on reducing the headache.
Quests are the heart and soul of the game. The Quest interface is powerful and organized - learn how to maximize its efficiency.
- Some things to think about while planning your quest - plot and gameplay are paramount.
- Quests involve characters and directions - usually spoken by NPCs. Learn about dialogue here.
- Quests are controlled in Stages, which cause events to happen, and recorded in the player's Journal. Learn how to make this work.
- Quest targets control where the player sees the little arrow on his map and compass. While not applicable to every quest, they are often appropriate.
- Quests make things happen, and usually that means scripting these things to happen. Result scripts are the best way to do this - they're quick, simple, and flow nicely along with quests.
Scripting allows modders unparalleled freedom - scripts control the intricate and the finely tuned aspects of gameplay. Generally speaking, scripts are what enable new and different things to happen in Oblivion mods.
- Functions are the life-blood of scripts. This is a handy list of every function in the game - get your Ctrl+F ready!
- Commands are not functions, per se, but rather the structure of the internal workings of script. Learn about them here.
- Variables are your script's memory. They are crucial for storing and manipulating information, so learn how they work and which to use here.
- Oblivion is remarkably efficient with script code, but that does not mean that poorly written code is immune from performance issues. Wise and courteous scripters make an effort to have code run as well as possible, so learn how here.
- If you're just looking for some code to copy and paste, this is the place for you. No sense re-inventing the wheel.
A list of every category in the Wiki.
Look here for the specific Tutorials here on the Wiki.
Bugs are reality in mod design. Learn how to squash them here.
Don't know what a term means? Check out our glossary for some quick definitions.
Links to other useful bits of information about Oblivion modding out there on the web.