Difference between revisions of "AddEffectItemC"
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imported>Haama (Notes on breaking display limitations, magic items) |
imported>DragoonWraith (EI function) |
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[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Magic Functions (OBSE)]] | [[Category:Magic Functions (OBSE)]] | ||
[[Category:Magic Functions - Effect Item (OBSE)]] |
Revision as of 19:40, 1 March 2008
AddEffectItem - adds a basic, empty EffectItem of the specified MagicEffect to the magic item. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
(index:short) AddEffectItemC nuEffectCode:long magicItem:ref
Notes
- Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
- Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any GetNthEffectItem... function.
- Untested for other magic items