Difference between revisions of "AddEffectItemC"
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imported>DragoonWraith (on hostility) |
imported>DragoonWraith (→See Also: AddEffectItem) |
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Line 11: | Line 11: | ||
* Adding a hostile effect to a Spell which previously had none will not make the Spell hostile. Use [[SetSpellHostile]] to update the hostility. | * Adding a hostile effect to a Spell which previously had none will not make the Spell hostile. Use [[SetSpellHostile]] to update the hostility. | ||
==See Also== | == See Also == | ||
* [[GetNthEffectItemCode]] | * [[GetNthEffectItemCode]] | ||
* [[GetMagicEffectCode]] | * [[GetMagicEffectCode]] | ||
* [[AddEffectItem]] | |||
* [[AddFullEffectItem]] | * [[AddFullEffectItem]] | ||
* [[AddFullEffectItemC]] | * [[AddFullEffectItemC]] |
Latest revision as of 10:48, 27 May 2008
AddEffectItem - adds a basic, empty EffectItem of the specified MagicEffect to the magic item. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
(index:short) AddEffectItemC nuEffectCode:long magicItem:ref
Adds a basic, empty EffectItem of the specified MagicEffect to the magic item.
Notes[edit | edit source]
- Uses the codes returned by GetNthEffectItemCode
- Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
- Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any GetNthEffectItem... function.
- Untested for other magic items
- Adding a hostile effect to a Spell which previously had none will not make the Spell hostile. Use SetSpellHostile to update the hostility.