Difference between revisions of "AddFullEffectItemC"
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imported>DragoonWraith (EI function) |
imported>Haama (→See Also: Corrected link) |
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Line 11: | Line 11: | ||
* [[GetNthEffectItemCode]] | * [[GetNthEffectItemCode]] | ||
* [[GetMagicEffectCode]] | * [[GetMagicEffectCode]] | ||
* [[AddEffectItem]] | |||
* [[AddEffectItemC]] | * [[AddEffectItemC]] | ||
* [[AddFullEffectItem]] | * [[AddFullEffectItem]] | ||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 21:06, 27 March 2008
AddFullEffectItem - adds a fully defined EffectItem to the magic item with the specified MagicEffect, magnitude, area, duration and range. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
(index:short) AddFullEffectItemC nuEffectCode:long magnitude:long area:long duration:long range:short magicItem:ref
Notes
- Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
- Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any GetNthEffectItem... function.
- Untested for other magic items