Difference between revisions of "AnimGroups"
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imported>XMarksTheSpot |
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AnimGroups are groups of animations that can be played on actors and creatures as well as some objects. Note that some combat animations can only be played while the actor is in an "alerted" state (has a weapon drawn). | AnimGroups are groups of animations that can be played on actors and creatures as well as some objects. Note that some combat animations can only be played while the actor is in an "alerted" state (has a weapon drawn; see [[SetAlert]]). | ||
Revision as of 11:46, 6 March 2007
AnimGroups are groups of animations that can be played on actors and creatures as well as some objects. Note that some combat animations can only be played while the actor is in an "alerted" state (has a weapon drawn; see SetAlert).
AttackBackPower | BlockIdle | Equip | Recoil |
AttackBow | CastSelf | FastBackward | Right |
AttackForwardPower | CastSelfAlt | FastForward | Stagger |
AttackLeft | CastTarget | FastLeft | TorchIdle |
AttackLeftPower | CastTargetAlt | FastRight | TurnLeft |
AttackPower | CastTouch | Forward | TurnRight |
AttackRight | CastTouchAlt | Idle | Unequip |
AttackRightPower | DodgeBack | JumpLand | DynamicIdle |
Backward | DodgeForward | JumpLoop | SpecialIdle |
BlockAttack | DodgeLeft | JumpStart | Death |
BlockHit | DodgeRight | Left |