Difference between revisions of "AttackBonus"
Jump to navigation
Jump to search
imported>SnakeChomp (Doesn't effect hand to hand attacks aparently...) |
imported>Migck |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
An actor's | An actor's AttackBonus value is added to the damage of all physical attacks they make with a weapon. | ||
== Notes == | |||
<ul><li>Does not affect hand to hand attacks, from NPCs nor creatures. | |||
<li>Negative values reduce the physical damage dealt through weapons, and the force of the hit (i.e. how much the target is pushed back in each hit). If the attack bonus goes below the actor's calculated weapon damage, his hits will deal 0 physical damage, and each hit will ''pull'' the target towards the attacker, instead of pushing the target back. | |||
[[Category:Actor Values]] | [[Category:Actor Values]] |
Latest revision as of 05:45, 7 July 2011
An actor's AttackBonus value is added to the damage of all physical attacks they make with a weapon.
Notes[edit | edit source]
- Does not affect hand to hand attacks, from NPCs nor creatures.
- Negative values reduce the physical damage dealt through weapons, and the force of the hit (i.e. how much the target is pushed back in each hit). If the attack bonus goes below the actor's calculated weapon damage, his hits will deal 0 physical damage, and each hit will pull the target towards the attacker, instead of pushing the target back.