Difference between revisions of "Calling commands from C++"
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NOTE: The following is incomplete and will eventually be a tutorial based on source code you can find in the OblivionOnline sources. Even right now , it contains technical data that might or might not be of help to people seriously into modding Oblivion. | |||
When writing an OBSE plugin or otherwise using the game from C++, you might want to call commands directly. There are a few things you'll need to take care of. | When writing an OBSE plugin or otherwise using the game from C++, you might want to call commands directly. There are a few things you'll need to take care of. | ||
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[[Calling commands from C++/Command Offsets]] | [[Calling commands from C++/Command Offsets]] | ||
==Command Parameters== | ==Command Parameters== | ||
Parameter structures can be found in [[Calling commands from C++/ | Parameter structures can be found in [[Calling commands from C++/ParamInfo]] |
Latest revision as of 17:14, 18 April 2009
NOTE: The following is incomplete and will eventually be a tutorial based on source code you can find in the OblivionOnline sources. Even right now , it contains technical data that might or might not be of help to people seriously into modding Oblivion.
When writing an OBSE plugin or otherwise using the game from C++, you might want to call commands directly. There are a few things you'll need to take care of.
Command Offsets[edit | edit source]
Here is a list of all commands in the 1.2.416 ( most recent ) game .exe Calling commands from C++/Command Offsets
Command Parameters[edit | edit source]
Parameter structures can be found in Calling commands from C++/ParamInfo