Difference between revisions of "CloseCurrentOblivionGate"
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imported>Maturin |
imported>DragoonWraith (CS 1.0) |
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Line 11: | Line 11: | ||
==See Also== | ==See Also== | ||
[[CloseOblivionGate]]<br> | [[CloseOblivionGate]]<br> | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Miscellaneous Functions]] | [[Category: Miscellaneous Functions]] | ||
[[Category: Miscellaneous Functions (CS 1.0)]] |
Revision as of 15:09, 5 July 2007
Syntax:
CloseCurrentOblivionGate iNoResetFlag (optional)
When CloseCurrentOblivionGate is called, the Oblivion world the player is in is reset. He is returned to where he entered Oblivion and set to face the gate. The gate then crumbles and is marked as destroyed (no longer usable). Foreign actors are moved outside the gate and the linked worldspace is reset.
If the optional iNoResetFlag = 1, the Oblivion world is not reset when the gate is closed.