Difference between revisions of "Con ModWaterShader"
Jump to navigation
Jump to search
imported>DragoonWraith (OBSE) |
imported>DragoonWraith |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 4: | Line 4: | ||
con_ModWaterShader string float | con_ModWaterShader string float | ||
Modifies water shader settings. | |||
==Notes== | ==Notes== | ||
Line 12: | Line 12: | ||
*This function was not designed to be run from scripts, and so may not work as expected. | *This function was not designed to be run from scripts, and so may not work as expected. | ||
[[Category: | [[Category:Functions]] | ||
[[Category: OBSE Console Functions | [[Category:Functions (OBSE)]] | ||
[[Category:Console Functions (OBSE)]] |
Latest revision as of 04:25, 23 April 2008
A command for Oblivion Script Extender
Syntax:
con_ModWaterShader string float
Modifies water shader settings.
Notes[edit | edit source]
- Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
- This function is identical to the ModWaterShader Console Function, and should behave as if you had called that function from the console.
- This function was not designed to be run from scripts, and so may not work as expected.