Difference between revisions of "Con Save"

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imported>WereWolf
imported>Jaime74
(added comment for the "save" command)
 
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StopQuest YourQuest</pre>
StopQuest YourQuest</pre>
won't work. The quest will continue to be running when you load "SaveTest".
won't work. The quest will continue to be running when you load "SaveTest".
*Be aware that any existing savegame with the same name will be overwritten without confirmation.


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (OBSE)]]
[[Category:Functions (OBSE)]]
[[Category:Miscellaneous Functions]]
[[Category:Console Functions (OBSE)]]
[[Category:Miscellaneous Functions (OBSE)]]

Latest revision as of 14:59, 3 November 2011

A command for Oblivion Script Extender

Syntax:

con_Save FileName

Saves the game to the file name.

Notes[edit | edit source]

  • Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
  • This function is identical to the Save Console Function, and should behave as if you had called that function from the console.
  • The save happens at that exact line of script. Anything that happens later in the script, and later in that frame/game, will not be saved. For example, if you want to end a quest and save, then this:
con_Save SaveTest
StopQuest YourQuest

won't work. The quest will continue to be running when you load "SaveTest".

  • Be aware that any existing savegame with the same name will be overwritten without confirmation.