Difference between revisions of "Con SetGameSetting"
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*This function was not designed to be run from scripts, and so may not work as expected. | *This function was not designed to be run from scripts, and so may not work as expected. | ||
*Changes made to game settings with this function will not be included in the savegame file, so if you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded. | *Changes made to game settings with this function will not be included in the savegame file, so if you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded. | ||
==See Also== | |||
[[GetGameSetting]] | |||
[[Category: OBSE Functions|Setgamesetting]] | [[Category: OBSE Functions|Setgamesetting]] | ||
[[Category: OBSE Console Functions|Setgamesetting]] | [[Category: OBSE Console Functions|Setgamesetting]] |
Revision as of 01:50, 28 August 2006
A command for Oblivion Script Extender
Syntax:
con_SetGameSetting GMST value
Sets the desired game setting to the desired value while in game.
Example
con_SetGameSetting iMagicMaxSummonedCreatureTypes 10
Sets the limit on the number of summonable creatures to 10.
Notes
- Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
- This function is identical to the SetGameSetting Console Function, and will behave as if you had called that function from the console.
- This function was not designed to be run from scripts, and so may not work as expected.
- Changes made to game settings with this function will not be included in the savegame file, so if you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded.