Difference between revisions of "Con SetGameSetting"

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==See Also==
==See Also==
[[SetNumericGameSetting]]
*[[:Category: Settings|Game Settings]]
*[[SetNumericGameSetting]]
*[[GetGameSetting]]
*[[GetNumericINISetting]]
*[[Con_GetINISetting]]
*[[SetNumericINISetting]]


[[GetGameSetting]]
[[Category:Functions]]
 
[[Category:Functions (OBSE)]]
[[Category: OBSE Functions|Setgamesetting]]
[[Category:Console Functions (OBSE)]]
[[Category: OBSE Console Functions|Setgamesetting]]

Latest revision as of 04:24, 23 April 2008

A command for Oblivion Script Extender


Syntax:

con_SetGameSetting GMST value

Sets the desired game setting to the desired value while in game.


Example[edit | edit source]

con_SetGameSetting iMagicMaxSummonedCreatureTypes 10

Sets the limit on the number of summonable creatures to 10.


Notes[edit | edit source]

  • Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
  • This function is identical to the SetGameSetting Console Function, and will behave as if you had called that function from the console.
  • This function was not designed to be run from scripts, and so may not work as expected.
  • Con_SetGameSetting does not work correct with variables as parameters. When you need to use variables, use SetNumericGameSetting instead.
  • Changes made to game settings with this function will not be included in the savegame file. This has two consequences:
    1. If you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded.
    2. When you change a game setting, and then reload a game, the change will still be active. The game setting will be only reset when you exit and restart Oblivion, or when you do it in your script after reload.


See Also[edit | edit source]