Difference between revisions of "Con SetTargetRefractionFire"
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imported>DragoonWraith (OBSE - not sure what this does) |
imported>DragoonWraith |
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*Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name. | *Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name. | ||
*This function is identical to the | *This function is identical to the SetTargetRefractionFire [[:Category: Console Functions|Console Function]], and should behave as if you had called that function from the console. | ||
*This function was not designed to be run from scripts, and so may not work as expected. | *This function was not designed to be run from scripts, and so may not work as expected. | ||
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*[[con_SetTargetRefraction|SetTargetRefraction]] | *[[con_SetTargetRefraction|SetTargetRefraction]] | ||
[[Category: | [[Category:Functions]] | ||
[[Category: OBSE Console Functions | [[Category:Functions (OBSE)]] | ||
[[Category:Console Functions (OBSE)]] |
Latest revision as of 04:23, 23 April 2008
A command for Oblivion Script Extender
Syntax:
actorRef.con_SetTargetRefraction value1 value2
Sets the refractive fire values of the calling actor.
Notes[edit | edit source]
- Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
- This function is identical to the SetTargetRefractionFire Console Function, and should behave as if you had called that function from the console.
- This function was not designed to be run from scripts, and so may not work as expected.