Difference between revisions of "Con SetTargetRefractionFire"

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imported>DragoonWraith
(OBSE - not sure what this does)
 
imported>DragoonWraith
 
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*Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
*Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
*This function is identical to the SetTargetRefraction [[:Category: Console Functions|Console Function]], and should behave as if you had called that function from the console.
*This function is identical to the SetTargetRefractionFire [[:Category: Console Functions|Console Function]], and should behave as if you had called that function from the console.
*This function was not designed to be run from scripts, and so may not work as expected.
*This function was not designed to be run from scripts, and so may not work as expected.


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*[[con_SetTargetRefraction|SetTargetRefraction]]
*[[con_SetTargetRefraction|SetTargetRefraction]]


[[Category: OBSE Functions|Settargetrefraction]]
[[Category:Functions]]
[[Category: OBSE Console Functions|Settargetrefraction]]
[[Category:Functions (OBSE)]]
[[Category:Console Functions (OBSE)]]

Latest revision as of 04:23, 23 April 2008

A command for Oblivion Script Extender

Syntax:

actorRef.con_SetTargetRefraction value1 value2

Sets the refractive fire values of the calling actor.

Notes[edit | edit source]

  • Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
  • This function is identical to the SetTargetRefractionFire Console Function, and should behave as if you had called that function from the console.
  • This function was not designed to be run from scripts, and so may not work as expected.

See Also[edit | edit source]