Difference between revisions of "CreateFullActorCopy"

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imported>DragoonWraith
(CS 1.0, and not Misc (it's in Actor Functions))
imported>Scanner
m (notes about the copy base and factions get copied)
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  player.CreateFullActorCopy
  player.CreateFullActorCopy


Creates a copy of the specified actor and its base.  
Creates a copy of the specified actor and its base. The copy will have its own base.




Line 17: Line 17:


* Inventory items are duplicated in the same manner as [[DuplicateAllItems]]
* Inventory items are duplicated in the same manner as [[DuplicateAllItems]]
* The copy will not have any AI packages or factions
* The copy will not have any AI packages
* Factions will be duplicated but aren't persistent on the copy
   
   
==See Also==
==See Also==

Revision as of 16:06, 14 October 2007

Syntax:

[ActorID.]CreateFullActorCopy

Example:

player.CreateFullActorCopy

Creates a copy of the specified actor and its base. The copy will have its own base.


Example:

set newRef to player.CreateFullActorCopy 

Creates a copy of the actor and returns the ID of the new copy, so it can be used to set a reference variable.


In both cases the copy will be an exact duplicate of the original actor, including inventory, with the following exceptions:

  • Inventory items are duplicated in the same manner as DuplicateAllItems
  • The copy will not have any AI packages
  • Factions will be duplicated but aren't persistent on the copy

See Also

DeleteFullActorCopy