Difference between revisions of "CreateFullActorCopy"

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* Inventory items are duplicated in the same manner as [[DuplicateAllItems]]
* Inventory items are duplicated in the same manner as [[DuplicateAllItems]]
** Like '''DuplicateAllItems''', any scripted item will be given a new FormID. See '''DuplicateAllItems''' for more details.
* The copy will not have any AI packages
* The copy will not have any AI packages
* Factions will be duplicated but aren't persistent on the copy
* Factions will be duplicated but aren't persistent on the copy

Revision as of 20:57, 6 December 2007

Syntax:

[ActorID.]CreateFullActorCopy

Example:

player.CreateFullActorCopy

Creates a copy of the specified actor and its base. The copy will have its own base.


Example:

set newRef to player.CreateFullActorCopy 

Creates a copy of the actor and returns the ID of the new copy, so it can be used to set a reference variable.


In both cases the copy will be an exact duplicate of the original actor, including inventory, with the following exceptions:

  • Inventory items are duplicated in the same manner as DuplicateAllItems
    • Like DuplicateAllItems, any scripted item will be given a new FormID. See DuplicateAllItems for more details.
  • The copy will not have any AI packages
  • Factions will be duplicated but aren't persistent on the copy

See Also

DeleteFullActorCopy