Difference between revisions of "CreateFullActorCopy"
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imported>Haama (Added note on Script Items) |
imported>Fella |
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Actor Functions]] | [[Category: Actor Functions]] | ||
[[Category: Actor Functions (CS 1.0)]] | [[Category: Actor Functions (CS 1.0)]] |
Revision as of 11:17, 23 January 2008
Syntax:
[ActorID.]CreateFullActorCopy
Example:
player.CreateFullActorCopy
Creates a copy of the specified actor and its base. The copy will have its own base.
Example:
set newRef to player.CreateFullActorCopy
Creates a copy of the actor and returns the ID of the new copy, so it can be used to set a reference variable.
In both cases the copy will be an exact duplicate of the original actor, including inventory, with the following exceptions:
- Inventory items are duplicated in the same manner as DuplicateAllItems
- Like DuplicateAllItems, any scripted item will be given a new FormID. See DuplicateAllItems for more details.
- The copy will not have any AI packages
- Factions will be duplicated but aren't persistent on the copy