Difference between revisions of "GetDoorTeleportRot"
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imported>QQuix m (Added 'See Also') |
imported>QQuix (Added "Door functions" to categories and see also) |
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{{Function | {{Function | ||
| origin = OBSE | | origin = OBSE | ||
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* [[GetDoorTeleportY ]] | * [[GetDoorTeleportY ]] | ||
* [[GetDoorTeleportZ]] | * [[GetDoorTeleportZ]] | ||
* [[:Category:Door Functions|Door Functions]] | |||
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[[Category:Functions (OBSE)]] | [[Category:Functions (OBSE)]] | ||
[[Category:Functions (OBSE v0018)]] | [[Category:Functions (OBSE v0018)]] | ||
[[Category:Door Functions | [[Category:Door Functions]] |
Latest revision as of 07:04, 9 March 2013
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(coord:float) reference.GetDoorTeleportRot
Returns the rotation to which the calling door teleports. This is the angle the player will be facing after activatingthe load door.