Difference between revisions of "GetItemCount"

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Returns the number of ObjectID in the actor's inventory. It also works for containers.
<!-- Begin Search Terms
 
Get
 
Item
 
Count
End Search Terms -->
'''Syntax:'''
'''Syntax:'''
  GetItemCount ObjectID
[''ActorID''|''ContainerID''.]GetItemCount ''ObjectID''
 
 
'''Examples:'''
'''Examples:'''
  if (GetItemCount Gold001 <= 0)
  if (GetItemCount Gold001 <= 0)
   disable
   disable
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  endif
  endif
   
   
Returns the number of ObjectID in the actor's inventory. It also works for containers.


'''Notes:'''
==Notes==


*You can use a reference variable as ObjectID.  
*You can use a reference variable as ObjectID.  
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[[Category: Functions]]
[[Category: Functions]]
[[Category: Object Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (CS 1.0)]]
<!-- Begin Search Terms
Get
Item
Count
End Search Terms -->

Latest revision as of 09:05, 20 June 2008

Syntax:

[ActorID|ContainerID.]GetItemCount ObjectID

Examples:

if (GetItemCount Gold001 <= 0)
  disable
endif
Ref MyItem
Short count

set MyItem to ArenaAkaviriLongSword
if player.GetItemCount MyItem == 0
  player.additem MyItem 1
endif

Returns the number of ObjectID in the actor's inventory. It also works for containers.

Notes[edit | edit source]

  • You can use a reference variable as ObjectID.


See Also[edit | edit source]

AddItem

RemoveItem