Difference between revisions of "GetMagicEffectCode"

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imported>JRoush
(Notes on missing formIDs)
imported>JRoush
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  Set mylongvar to (GetMagicEffectCode myrefvar)
  Set mylongvar to (GetMagicEffectCode myrefvar)


* When used on Magic Effects without FormIDs the script will not compile correctly (although it does not produce any error messages).  With Oblivion.esm loaded, the effects DISE, DUMY, and RSWD do not have formIDs.  Without Oblivion.esm loaded, ''no magic effects'' have formIDs.  Note that even if you modify the effect to give it a formID, ''the script still will not run correctly''Use magic effect codes directly to avoid this problem:
* When used on Magic Effects without FormIDs the script will not compile correctly (although it does not produce any error messages).  With Oblivion.esm loaded, the effects DISE, DUMY, and RSWD do not have formIDs.  Without Oblivion.esm loaded, ''no magic effects'' have formIDs.  Modifying the effect to give it a formID will not fix the problemTo avoid this, use magic effect codes directly or use the [[MagicEffectCodeFromChars]] function:


  Set mylongvar to 1195657542 ;; literal effect code for FIDG - will always work
  Set mylongvar to 1195657542 ;; literal effect code for FIDG - will always work
Set mylongvar to MagicEffectCodeFromChars "FIDG" ;; FIDG is a string instead of an editorID


[[Category:Functions]]
[[Category:Functions]]

Latest revision as of 18:51, 4 October 2010

A command for Oblivion Script Extender

Syntax:

(magicEffectCode:long) GetMagicEffectCode effect:chars
(magicEffectCode:long) GetMECode effect:chars

Returns the magic effect code of the effect.

Notes[edit | edit source]

  • The 'effect:chars' are actually the editor IDs of the magic effects. Thus, this command is really expecting an editor ID, just like most other commands. This means that it will also accept a ref var containing the magic effect:
Set myrefvar to FIDG
Set mylongvar to (GetMagicEffectCode myrefvar)
  • When used on Magic Effects without FormIDs the script will not compile correctly (although it does not produce any error messages). With Oblivion.esm loaded, the effects DISE, DUMY, and RSWD do not have formIDs. Without Oblivion.esm loaded, no magic effects have formIDs. Modifying the effect to give it a formID will not fix the problem. To avoid this, use magic effect codes directly or use the MagicEffectCodeFromChars function:
Set mylongvar to 1195657542 ;; literal effect code for FIDG - will always work
Set mylongvar to MagicEffectCodeFromChars "FIDG" ;; FIDG is a string instead of an editorID