Difference between revisions of "GetNthActiveEffectCode"

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imported>Haama
(Created)
 
imported>Haama
(Fixed example)
Line 10: Line 10:
  long EffectCode
  long EffectCode
  set EffectCode to (player.GetNthActiveEffectCode 0)
  set EffectCode to (player.GetNthActiveEffectCode 0)
If the player currently has the effects '''Shield''', '''Restore Health''', and '''Drain Health''', in that order, this will return the code for '''Shield''' (code for '''Restore Health''' if whichEffect is 1, and code for '''Drain Health''' if whichEffect is 2).
If the player currently has the effects '''Shield''', '''Restore Health''', and '''Shield''', in that order, this will return the code for '''Shield''' (code for '''Restore Health''' if whichEffect is 1, and code for '''Shield''' if whichEffect is 2).


==See Also==
==See Also==

Revision as of 23:00, 25 November 2007

A command for Oblivion Script Extender

Syntax:

(effectCode:long) reference.GetNthActiveEffectCode whichEffect:long
(effectCode:long) reference.GetNthAECode whichEffect:long

Returns the effect of the Nth Active Effect on the reference.

Example

long EffectCode
set EffectCode to (player.GetNthActiveEffectCode 0)

If the player currently has the effects Shield, Restore Health, and Shield, in that order, this will return the code for Shield (code for Restore Health if whichEffect is 1, and code for Shield if whichEffect is 2).

See Also