Difference between revisions of "GetNthActiveEffectDuration"
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imported>Haama (Fixed example) |
imported>Haama (Notes) |
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set EffectDur to (player.GetNthActiveEffectDuration 0) | set EffectDur to (player.GetNthActiveEffectDuration 0) | ||
If the player currently has two '''Shield''' effects, the first at 10 duration and the second at 90, this will return 10. | If the player currently has two '''Shield''' effects, the first at 10 duration and the second at 90, this will return 10. | ||
==Notes== | |||
*Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a '''Shield''' effect from a potion, a '''Shield''' effect from another potion, and a '''Shield''' effect from a spell, each one will return their own magnitude. | |||
**If the Magic Item has 2 of the same effect, they will be counted separately. | |||
**If the effect is from the same Magic Item (i.e., 2 instances of DrinkAle), it will still count as 2 separate Active Effects. | |||
***The only exception is scripted effects with the same script. Generally, only the first one's data (Magic Item Index, Caster, etc.) will be used. | |||
==See Also== | ==See Also== |
Revision as of 00:53, 27 November 2007
A command for Oblivion Script Extender
Syntax:
(duration:long) reference.GetNthActiveEffectDuration whichEffect:long (duration:long) reference.GetNthAEDuration whichEffect:long
Returns the duration of the Nth Active Effect on the reference.
Example
short EffectDur set EffectDur to (player.GetNthActiveEffectDuration 0)
If the player currently has two Shield effects, the first at 10 duration and the second at 90, this will return 10.
Notes
- Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a Shield effect from a potion, a Shield effect from another potion, and a Shield effect from a spell, each one will return their own magnitude.
- If the Magic Item has 2 of the same effect, they will be counted separately.
- If the effect is from the same Magic Item (i.e., 2 instances of DrinkAle), it will still count as 2 separate Active Effects.
- The only exception is scripted effects with the same script. Generally, only the first one's data (Magic Item Index, Caster, etc.) will be used.