Difference between revisions of "GetNthActiveEffectMagnitude"
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imported>Haama (Created) |
imported>Haama (Fixed example) |
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'''Example''' | '''Example''' | ||
short EffectMag | short EffectMag | ||
set EffectMag to (player. | set EffectMag to (player.GetNthActiveEffectMagnitude 0) | ||
If the player currently has one '''Shield''' effect (and no other effects) at 10 magnitude and another at 90, this will return 100. | If the player currently has one '''Shield''' effect (and no other effects) at 10 magnitude and another at 90, this will return 100. | ||
Revision as of 22:38, 25 November 2007
A command for Oblivion Script Extender
Syntax:
(magnitude:long) reference.GetNthActiveEffectMagnitude whichEffect:long (magnitude:long) reference.GetNthAEMagnitude whichEffect:long
Returns the magnitude of the Nth Active Effect on the reference.
Example
short EffectMag set EffectMag to (player.GetNthActiveEffectMagnitude 0)
If the player currently has one Shield effect (and no other effects) at 10 magnitude and another at 90, this will return 100.