Difference between revisions of "GetPCFactionSubmitAuthority"
Jump to navigation
Jump to search
imported>Haama (Category links) |
imported>Vswe m (Added Search Terms) |
||
(One intermediate revision by one other user not shown) | |||
Line 21: | Line 21: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
Line 28: | Line 29: | ||
[[Category: Player Functions]] | [[Category: Player Functions]] | ||
[[Category: Player Functions (CS 1.0)]] | [[Category: Player Functions (CS 1.0)]] | ||
<!-- Begin Search Terms | |||
Get | |||
PC | |||
Faction | |||
Submit | |||
Authority | |||
End Search Terms --> |
Latest revision as of 09:18, 20 June 2008
Syntax:
GetPCFactionSubmitAuthority GuardFactionID
Example:
GetPCFactionSubmitAuthority ICFaction
When the player allows himself to be arrested (either by going to jail or paying the fine), this flag is set with the arresting guard's faction (if the guard belongs to more than one faction, the guard's first faction is what is set).
GetPCFactionSubmitAuthority returns 1 if the GuardFactionID matches the faction of the arresting guard -- basically, you can tell which guard faction the player was arrested by.
Reset this flag using SetPCFactionSubmitAuthority.