Difference between revisions of "GetScriptActiveEffectIndex"
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imported>Haama (Notes) |
imported>DragoonWraith (AE) |
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Line 35: | Line 35: | ||
[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Magic Functions (OBSE)]] | [[Category:Magic Functions (OBSE)]] | ||
[[Category:Magic Functions - Active Effect (OBSE)]] |
Latest revision as of 19:49, 1 March 2008
A command for Oblivion Script Extender
Syntax:
(index:long) GetScriptActiveEffectIndex
Returns the index of the corresponding Active Effect for the running script effect reference.
Example
short EffectIndex ref pMagicItem begin ScriptEffectStart set EffectIndex to GetScriptActiveEffectIndex set pMagicItem to (GetNthActiveEffectMagicItem EffectIndex) end
Returns, to pMagicItem, the Magic Item that the scripted effect came from.
Notes[edit | edit source]
- While counted separately, if there are multiple scripted effects with the same script generally only the first one's data (i.e., Magic Item Index, Caster) will be returned (i.e., GetNthActiveEffectMagicItemIndex, GetNthActiveEffectCaster).